From a feature perspective, our cycles have gotten a little bit different. We still don't know, exactly, what the right answer is in terms of WOTLK Gold releasing expansions versus adventures and what the cadence is on those. I think that we're getting a little bit tighter, but we're still experimenting, there.In terms of the content releases, like how many cards we release, that's something we're also still evaluating. Nothing is set in stone.
It started out as 30 cards, and then went to 45 cards. The cadence right now is around every four months we're releasing some new content. But as far as the best way to do that, we're still certainly in the learning phase. Like you said, WOTLK Classic 's still a very young game, so there's a lot for us to learn. We're doing a lot of testing with stuff in Tavern Brawl and seeing like what the competitive environment bring. Whatever new, crazy stuff that we can do with Tavern Brawl is a cool place for us to test new concepts, new game modes.
Play mode is going to be there forever. There's going to be some competitive way for you to queue up into ladder. Arena is something we also think is a really awesome, fun game mode that's going to be there forever. So features that are really important going forward are, "How do we improve those two modes?" We're not just looking for the next feature, we look back and figure out what the best thing is for arena and constructed going forward.
On the cosmetic side, it feels a little lopsided for some hero classes versus others. We've had two mages, but still no Rogue or Druid. What goes into those types of decisions?I think that we're really excited about doing a new character. We haven't forgotten all the classes, for sure. Mage has two, now, and all the other classes, I think, will eventually have something of buy WOW WOTLK Classic Gold their own.